{
    "image": {
        "shader_path": "synthwave_scene_main.glsl",
        "code": "",
        "channels": ["A", "B", null, null],
        "float_uniforms": { }
    },
    "A": {
        "shader_path": "synthwave_scene_a.glsl",
        "code": "",
        "channels": [null, null, null, null],
        "float_uniforms": { }
    },
    "B": {
        "shader_path": "synthwave_scene_b.glsl",
        "code": "",
        "channels": [null, null, null, null],
        "float_uniforms": { }
    }
}