{
    "image": {
        "shader_path": "sliced_screen_main.glsl",
        "code": "",
        "channels": ["A", null, null, null],
        "float_uniforms": { }
    },
    "A": {
        "shader_path": "sliced_screen_A.glsl",
        "code": "",
        "channels": ["A", null, null, null],
        "float_uniforms": { }
    }
}