# -*- coding: utf-8 -*- # cython: language_level=3 # Copyright (c) 2020 Nekokatt # Copyright (c) 2021-present davfsa # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. """Single-shard implementation for the V10 event gateway for Discord.""" from __future__ import annotations __all__: typing.Sequence[str] = ("GatewayShardImpl",) import asyncio import contextlib import logging import platform import sys import typing import urllib.parse import zlib import aiohttp from hikari import _about as about from hikari import errors from hikari import intents as intents_ from hikari import presences from hikari import snowflakes from hikari import undefined from hikari import urls from hikari.api import shard from hikari.impl import rate_limits from hikari.internal import aio from hikari.internal import data_binding from hikari.internal import net from hikari.internal import time from hikari.internal import ux if typing.TYPE_CHECKING: import datetime import aiohttp.http_websocket import aiohttp.typedefs from hikari import channels from hikari import guilds from hikari import users as users_ from hikari.api import event_factory as event_factory_ from hikari.api import event_manager as event_manager_ from hikari.impl import config # Important attributes _D: typing.Final[str] = sys.intern("d") _T: typing.Final[str] = sys.intern("t") _S: typing.Final[str] = sys.intern("s") _OP: typing.Final[str] = sys.intern("op") # Opcodes _DISPATCH: typing.Final[int] = 0 _HEARTBEAT: typing.Final[int] = 1 _IDENTIFY: typing.Final[int] = 2 _PRESENCE_UPDATE: typing.Final[int] = 3 _VOICE_STATE_UPDATE: typing.Final[int] = 4 _RESUME: typing.Final[int] = 6 _RECONNECT: typing.Final[int] = 7 _REQUEST_GUILD_MEMBERS: typing.Final[int] = 8 _INVALID_SESSION: typing.Final[int] = 9 _HELLO: typing.Final[int] = 10 _HEARTBEAT_ACK: typing.Final[int] = 11 # Special dispatches _READY: typing.Final[str] = sys.intern("READY") _RESUMED: typing.Final[str] = sys.intern("RESUMED") # If we disconnect within this period of time after starting, we should # use an exponential backoff before restarting. _BACKOFF_WINDOW: typing.Final[float] = 30.0 _BACKOFF_BASE: typing.Final[float] = 1.85 _BACKOFF_CAP: typing.Final[float] = 60.0 # Discord seems to invalidate sessions if I send a 1xxx, which is useless # for invalid session and reconnect messages where I want to be able to # resume. _RESUME_CLOSE_CODE: typing.Final[int] = 3_000 # Per-shard sending rate-limit _TOTAL_RATELIMIT: typing.Final[typing.Tuple[float, int]] = (60.0, 120) # Rate-limit for non-priority packages. # This is done to always allow for HEARTBEAT packages # to get around (leaving 3 slots for it). _NON_PRIORITY_RATELIMIT: typing.Final[typing.Tuple[float, int]] = (60.0, 117) # Used to identify the end of a ZLIB payload _ZLIB_SUFFIX: typing.Final[bytes] = b"\x00\x00\xff\xff" # Close codes which don't invalidate the current session. _RECONNECTABLE_CLOSE_CODES: typing.FrozenSet[errors.ShardCloseCode] = frozenset( ( errors.ShardCloseCode.UNKNOWN_ERROR, errors.ShardCloseCode.DECODE_ERROR, errors.ShardCloseCode.INVALID_SEQ, errors.ShardCloseCode.SESSION_TIMEOUT, errors.ShardCloseCode.RATE_LIMITED, ) ) # Default value used by the client _CUSTOM_STATUS_NAME = "Custom Status" def _log_filterer(token: bytes) -> typing.Callable[[bytes], bytes]: def filterer(entry: bytes) -> bytes: return entry.replace(token, b"**REDACTED TOKEN**") return filterer @typing.final class _GatewayTransport: """Internal component to handle lower-level communication logic. This includes translating aiohttp error conditions to hikari ones, handling inbound zlib packets, creating the websocket and client session, and ensuring all resources are freed deterministically where possible. Payload logging is also performed here. """ __slots__ = ( "_zlib", "_sent_close", "_logger", "_exit_stack", "_log_filterer", "_ws", "_receive_and_check", "_loads", "_dumps", ) def __init__( self, ws: aiohttp.ClientWebSocketResponse, transport_compression: bool, exit_stack: contextlib.AsyncExitStack, logger: logging.Logger, log_filterer: typing.Callable[[bytes], bytes], dumps: data_binding.JSONEncoder, loads: data_binding.JSONDecoder, ) -> None: self._logger = logger self._log_filterer = log_filterer self._exit_stack = exit_stack self._sent_close = False self._ws = ws self._zlib = zlib.decompressobj() self._loads = loads self._dumps = dumps if transport_compression: self._receive_and_check = self._receive_and_check_zlib else: self._receive_and_check = self._receive_and_check_text async def send_close(self, *, code: int, message: bytes) -> None: if self._sent_close: return self._sent_close = True self._logger.debug("sending close frame with code %s and message %s", code, message) try: await asyncio.wait_for(self._ws.close(code=code, message=message), timeout=5) except asyncio.TimeoutError: self._logger.debug("failed to send close frame in time, probably connection issues") finally: await self._exit_stack.aclose() # We have to sleep to allow aiohttp time to close SSL transports... # This code can be removed in aiohttp v4.0.0 # https://github.com/aio-libs/aiohttp/issues/1925 # https://docs.aiohttp.org/en/stable/client_advanced.html#graceful-shutdown await asyncio.sleep(0.25) async def receive_json(self) -> typing.Any: pl = await self._receive_and_check() if self._logger.isEnabledFor(ux.TRACE): filtered = self._log_filterer(pl) self._logger.log(ux.TRACE, "received payload with size %s\n %s", len(pl), filtered) return self._loads(pl) async def send_json(self, data: data_binding.JSONObject) -> None: pl = self._dumps(data) if self._logger.isEnabledFor(ux.TRACE): filtered = self._log_filterer(pl) self._logger.log(ux.TRACE, "sending payload with size %s\n %s", len(pl), filtered) await self._ws.send_bytes(pl) def _handle_other_message(self, message: aiohttp.WSMessage, /) -> typing.NoReturn: if message.type == aiohttp.WSMsgType.TEXT: raise errors.GatewayTransportError("Unexpected message type received TEXT, expected BINARY") if message.type == aiohttp.WSMsgType.BINARY: raise errors.GatewayTransportError("Unexpected message type received BINARY, expected TEXT") if message.type == aiohttp.WSMsgType.CLOSE: close_code = int(message.data) can_reconnect = close_code < 4000 or close_code in _RECONNECTABLE_CLOSE_CODES # str(message.extra) is used to cast the possible None to a string raise errors.GatewayServerClosedConnectionError(str(message.extra), close_code, can_reconnect) if message.type == aiohttp.WSMsgType.CLOSING or message.type == aiohttp.WSMsgType.CLOSED: # May be caused by the server shutting us down. # May be caused by Windows injecting an EOF if something disconnects, as some # network drivers appear to do this. raise errors.GatewayConnectionError("Socket has closed") # Assume exception for now. reason = f"{message.data!r} [extra={message.extra!r}, type={message.type}]" raise errors.GatewayTransportError(reason) from self._ws.exception() async def _receive_and_check_text(self) -> bytes: message = await self._ws.receive() if message.type == aiohttp.WSMsgType.TEXT: assert isinstance(message.data, str) return message.data.encode() self._handle_other_message(message) async def _receive_and_check_zlib(self) -> bytes: message = await self._ws.receive() if message.type == aiohttp.WSMsgType.BINARY: if message.data.endswith(_ZLIB_SUFFIX): # Hot and fast path: we already have the full message # in a single frame return self._zlib.decompress(message.data) # Cold and slow path: we need to keep receiving frames to complete # the whole message. Only then do we create a buffer buff = bytearray(message.data) while not buff.endswith(_ZLIB_SUFFIX): message = await self._ws.receive() if message.type == aiohttp.WSMsgType.BINARY: buff.extend(message.data) continue self._handle_other_message(message) return self._zlib.decompress(buff) self._handle_other_message(message) @classmethod async def connect( cls, *, http_settings: config.HTTPSettings, logger: logging.Logger, proxy_settings: config.ProxySettings, log_filterer: typing.Callable[[bytes], bytes], dumps: data_binding.JSONEncoder, loads: data_binding.JSONDecoder, transport_compression: bool, url: str, ) -> _GatewayTransport: """Generate a single-use websocket connection. This uses a single connection in a TCP connector pool, with a one-use aiohttp client session. """ exit_stack = contextlib.AsyncExitStack() try: try: connector = net.create_tcp_connector(http_settings=http_settings, dns_cache=False, limit=1) client_session = await exit_stack.enter_async_context( net.create_client_session( connector=connector, connector_owner=True, http_settings=http_settings, raise_for_status=True, trust_env=proxy_settings.trust_env, ) ) web_socket = await exit_stack.enter_async_context( client_session.ws_connect( max_msg_size=0, proxy=proxy_settings.url, proxy_headers=proxy_settings.headers, url=url, # We manage this ourselves autoclose=False, ) ) return cls( ws=web_socket, transport_compression=transport_compression, exit_stack=exit_stack, logger=logger, log_filterer=log_filterer, loads=loads, dumps=dumps, ) except (aiohttp.ClientConnectionError, aiohttp.ClientResponseError, asyncio.TimeoutError) as ex: # If we cannot do DNS lookup, this will fail with an aiohttp.ClientConnectionError # usually, but it might also fail with asyncio.TimeoutError if its gets stuck in a weird way # # aiohttp.ClientResponseError has a really bad str, so we use the repr instead if isinstance(ex, aiohttp.ClientResponseError): reason = repr(ex) elif isinstance(ex, asyncio.TimeoutError): reason = "Timeout exceeded" else: reason = str(ex) raise errors.GatewayConnectionError(reason) from None except Exception: await exit_stack.aclose() # We have to sleep to allow aiohttp time to close SSL transports... # This code can be removed in aiohttp v4.0.0 # https://github.com/aio-libs/aiohttp/issues/1925 # https://docs.aiohttp.org/en/stable/client_advanced.html#graceful-shutdown await asyncio.sleep(0.25) raise def _serialize_datetime(dt: typing.Optional[datetime.datetime]) -> typing.Optional[int]: if dt is None: return None return int(dt.timestamp() * 1_000) def _serialize_activity(activity: typing.Optional[presences.Activity]) -> data_binding.JSONish: if activity is None: return None # Syntactic sugar, treat `name` as state if using `CUSTOM` and `state` is not passed. state: typing.Optional[str] if activity.type is presences.ActivityType.CUSTOM and activity.name and not activity.state: name = _CUSTOM_STATUS_NAME state = activity.name else: name = activity.name state = activity.state payload = {"name": name, "state": state, "type": int(activity.type), "url": activity.url} return payload class GatewayShardImpl(shard.GatewayShard): """Implementation of a V10 compatible gateway. !!! note If all four of `initial_activity`, `initial_idle_since`, `initial_is_afk`, and `initial_status` are not defined and left to their default values, then the presence will not be _updated_ on startup at all. If any of these _are_ specified, then any that are not specified will be set to sane defaults, which may change the previous status. This will only occur during startup, and is an artifact of how Discord manages these updates internally. All other calls to update the status of the shard will support partial updates. Parameters ---------- token The bot token to use. url The gateway URL to use. This should not contain a query-string or fragments. event_manager The event manager this shard should make calls to. event_factory The event factory this shard should use. compression Compression format to use for the shard. Only supported values are `"transport_zlib_stream"` or [`None`][] to disable it. dumps The JSON encoder this application should use. loads The JSON decoder this application should use. initial_activity The initial activity to appear to have for this shard, or [`None`][] if no activity should be set initially. This is the default. initial_idle_since The datetime to appear to be idle since, or [`None`][] if the shard should not provide this. The default is [`None`][]. initial_is_afk Whether to appear to be AFK or not on login. initial_status The initial status to set on login for the shard. intents Collection of intents to use. large_threshold The number of members to have in a guild for it to be considered large. shard_id The shard ID. shard_count The shard count. http_settings The HTTP-related settings to use while negotiating a websocket. proxy_settings The proxy settings to use while negotiating a websocket. data_format Data format to use for inbound data. Only supported format is `"json"`. """ __slots__: typing.Sequence[str] = ( "_activity", "_dumps", "_event_manager", "_event_factory", "_gateway_url", "_handshake_event", "_heartbeat_latency", "_http_settings", "_idle_since", "_intents", "_is_afk", "_is_closing", "_keep_alive_task", "_large_threshold", "_last_heartbeat_ack_received", "_last_heartbeat_sent", "_loads", "_logger", "_non_priority_rate_limit", "_proxy_settings", "_resume_gateway_url", "_seq", "_session_id", "_shard_count", "_shard_id", "_status", "_token", "_total_rate_limit", "_transport_compression", "_user_id", "_ws", ) def __init__( self, *, compression: typing.Optional[str] = shard.GatewayCompression.TRANSPORT_ZLIB_STREAM, dumps: data_binding.JSONEncoder = data_binding.default_json_dumps, loads: data_binding.JSONDecoder = data_binding.default_json_loads, initial_activity: typing.Optional[presences.Activity] = None, initial_idle_since: typing.Optional[datetime.datetime] = None, initial_is_afk: bool = False, initial_status: presences.Status = presences.Status.ONLINE, intents: intents_.Intents, large_threshold: int = 250, shard_id: int = 0, shard_count: int = 1, http_settings: config.HTTPSettings, proxy_settings: config.ProxySettings, data_format: str = shard.GatewayDataFormat.JSON, event_manager: event_manager_.EventManager, event_factory: event_factory_.EventFactory, token: str, url: str, ) -> None: if data_format != shard.GatewayDataFormat.JSON: raise NotImplementedError(f"Unsupported gateway data format: {data_format}") if compression and compression != shard.GatewayCompression.TRANSPORT_ZLIB_STREAM: raise NotImplementedError(f"Unsupported compression format {compression}") self._activity = initial_activity self._event_manager = event_manager self._event_factory = event_factory self._gateway_url = url self._handshake_event: typing.Optional[asyncio.Event] = None self._heartbeat_latency = float("nan") self._http_settings = http_settings self._idle_since = initial_idle_since self._intents = intents self._is_afk = initial_is_afk self._is_closing = False self._keep_alive_task: typing.Optional[asyncio.Task[None]] = None self._large_threshold = large_threshold self._last_heartbeat_ack_received = float("nan") self._last_heartbeat_sent = float("nan") self._logger = logging.getLogger(f"hikari.gateway.{shard_id}") self._non_priority_rate_limit = rate_limits.WindowedBurstRateLimiter( f"shard {shard_id} non-priority rate limit", *_NON_PRIORITY_RATELIMIT ) self._proxy_settings = proxy_settings self._resume_gateway_url: typing.Optional[str] = None self._seq: typing.Optional[int] = None self._session_id: typing.Optional[str] = None self._shard_count = shard_count self._shard_id = shard_id self._status = initial_status self._token = token self._total_rate_limit = rate_limits.WindowedBurstRateLimiter( f"shard {shard_id} total rate limit", *_TOTAL_RATELIMIT ) self._transport_compression = compression is not None self._dumps = dumps self._loads = loads self._user_id: typing.Optional[snowflakes.Snowflake] = None self._ws: typing.Optional[_GatewayTransport] = None @property def heartbeat_latency(self) -> float: return self._heartbeat_latency @property def id(self) -> int: return self._shard_id @property def intents(self) -> intents_.Intents: return self._intents @property def is_alive(self) -> bool: return self._keep_alive_task is not None @property def is_connected(self) -> bool: return self._ws is not None and self._handshake_event is not None and self._handshake_event.is_set() @property def shard_count(self) -> int: return self._shard_count async def close(self) -> None: if not self._keep_alive_task: raise errors.ComponentStateConflictError("Cannot close an inactive shard") if self._is_closing: await self.join() return self._logger.info("shard has been requested to shutdown") self._is_closing = True self._keep_alive_task.cancel() try: await self._keep_alive_task except asyncio.CancelledError: pass self._keep_alive_task = None self._non_priority_rate_limit.close() self._total_rate_limit.close() self._is_closing = False self._logger.info("shard shutdown successfully") def get_user_id(self) -> snowflakes.Snowflake: self._check_if_connected() assert self._user_id is not None, "user_id was not known, this is probably a bug" return self._user_id async def join(self) -> None: if not self._keep_alive_task: raise errors.ComponentStateConflictError("Cannot join an inactive shard") await asyncio.wait_for(asyncio.shield(self._keep_alive_task), timeout=None) async def _send_json(self, data: data_binding.JSONObject, /, priority: bool = False) -> None: if not priority: await self._non_priority_rate_limit.acquire() await self._total_rate_limit.acquire() assert self._ws is not None await self._ws.send_json(data) def _check_if_connected(self) -> None: if not self.is_connected: raise errors.ComponentStateConflictError( f"shard {self._shard_id} is not connected so it cannot be interacted with" ) async def request_guild_members( self, guild: snowflakes.SnowflakeishOr[guilds.PartialGuild], *, include_presences: undefined.UndefinedOr[bool] = undefined.UNDEFINED, query: str = "", limit: int = 0, users: undefined.UndefinedOr[snowflakes.SnowflakeishSequence[users_.User]] = undefined.UNDEFINED, nonce: undefined.UndefinedOr[str] = undefined.UNDEFINED, ) -> None: self._check_if_connected() if not query and not limit and not self._intents & intents_.Intents.GUILD_MEMBERS: raise errors.MissingIntentError(intents_.Intents.GUILD_MEMBERS) if include_presences and not self._intents & intents_.Intents.GUILD_PRESENCES: raise errors.MissingIntentError(intents_.Intents.GUILD_PRESENCES) if users is not undefined.UNDEFINED and (query or limit): raise ValueError("Cannot specify limit/query with users") if not 0 <= limit <= 100: raise ValueError("'limit' must be between 0 and 100, both inclusive") if users is not undefined.UNDEFINED and len(users) > 100: raise ValueError("'users' is limited to 100 users") if nonce is not undefined.UNDEFINED and len(bytes(nonce, "utf-8")) > 32: raise ValueError("'nonce' can be no longer than 32 byte characters long.") payload = data_binding.JSONObjectBuilder() payload.put_snowflake("guild_id", guild) payload.put("presences", include_presences) payload.put("query", query) payload.put("limit", limit) payload.put_snowflake_array("user_ids", users) payload.put("nonce", nonce) await self._send_json({_OP: _REQUEST_GUILD_MEMBERS, _D: payload}) async def start(self) -> None: if self._keep_alive_task or self._handshake_event: raise errors.ComponentStateConflictError("Cannot run more than one instance of one shard concurrently") self._handshake_event = asyncio.Event() keep_alive_task = asyncio.create_task(self._keep_alive(), name=f"keep alive (shard {self._shard_id})") await aio.first_completed(self._handshake_event.wait(), asyncio.shield(keep_alive_task)) if not self._handshake_event.is_set(): # This might throw an error, or it might not, depending on what we do with it. # This occurs if the run task finished before the handshake completion event, # which implies the shard died before it could become ready/resume... keep_alive_task.result() raise RuntimeError(f"shard {self._shard_id} was closed before it could start successfully") self._keep_alive_task = keep_alive_task async def update_presence( self, *, idle_since: undefined.UndefinedNoneOr[datetime.datetime] = undefined.UNDEFINED, afk: undefined.UndefinedOr[bool] = undefined.UNDEFINED, activity: undefined.UndefinedNoneOr[presences.Activity] = undefined.UNDEFINED, status: undefined.UndefinedOr[presences.Status] = undefined.UNDEFINED, ) -> None: self._check_if_connected() presence_payload = self._serialize_and_store_presence_payload( idle_since=idle_since, afk=afk, activity=activity, status=status ) await self._send_json({_OP: _PRESENCE_UPDATE, _D: presence_payload}) async def update_voice_state( self, guild: snowflakes.SnowflakeishOr[guilds.PartialGuild], channel: typing.Optional[snowflakes.SnowflakeishOr[channels.GuildVoiceChannel]], *, self_mute: undefined.UndefinedOr[bool] = undefined.UNDEFINED, self_deaf: undefined.UndefinedOr[bool] = undefined.UNDEFINED, ) -> None: self._check_if_connected() payload = data_binding.JSONObjectBuilder() payload.put_snowflake("guild_id", guild) payload.put_snowflake("channel_id", channel) payload.put("self_mute", self_mute) payload.put("self_deaf", self_deaf) await self._send_json({_OP: _VOICE_STATE_UPDATE, _D: payload}) async def _send_heartbeat(self) -> None: self._logger.log(ux.TRACE, "sending HEARTBEAT [s:%s]", self._seq) await self._send_json({_OP: _HEARTBEAT, _D: self._seq}, priority=True) self._last_heartbeat_sent = time.monotonic() async def _heartbeat(self, heartbeat_interval: float) -> None: # Prevent immediately zombie-ing. self._last_heartbeat_ack_received = time.monotonic() self._logger.debug("starting heartbeat with interval %ss", heartbeat_interval) while True: if self._last_heartbeat_ack_received <= self._last_heartbeat_sent: # Gateway is zombie, close and request reconnect. self._logger.error( "connection has not received a HEARTBEAT_ACK for approx %.1fs and is being disconnected; " "will attempt to reconnect", time.monotonic() - self._last_heartbeat_ack_received, ) return await self._send_heartbeat() await asyncio.sleep(heartbeat_interval) async def _poll_events(self) -> None: assert self._ws is not None assert self._handshake_event is not None while True: payload = await self._ws.receive_json() op = payload[_OP] if op == _DISPATCH: name = payload[_T] data = payload[_D] self._seq = payload[_S] self._logger.log(ux.TRACE, "dispatching %s with seq %s", name, self._seq) if name == _READY: self._session_id = data["session_id"] self._resume_gateway_url = data["resume_gateway_url"] user_pl = data["user"] self._user_id = snowflakes.Snowflake(user_pl["id"]) # TODO: Remove when rollout finishes user = user_pl["username"] + ( "#" + user_pl["discriminator"] if user_pl["discriminator"] != "0" else "" ) self._logger.info( "shard is ready: %s guilds, %s (%s), session %r on v%s gateway", len(data["guilds"]), user, self._user_id, self._session_id, data["v"], ) self._handshake_event.set() elif name == _RESUMED: self._logger.info("resumed session [session:%s, seq:%s]", self._session_id, self._seq) self._handshake_event.set() try: self._event_manager.consume_raw_event(name, self, data) except LookupError: self._logger.debug("ignoring unknown event %s:\n %r", name, data) elif op == _HEARTBEAT_ACK: now = time.monotonic() self._last_heartbeat_ack_received = now self._heartbeat_latency = now - self._last_heartbeat_sent self._logger.log(ux.TRACE, "received HEARTBEAT ACK in %.1fms", self._heartbeat_latency * 1_000) elif op == _HEARTBEAT: self._logger.log(ux.TRACE, "sending heartbeat as requested by gateway") await self._send_heartbeat() elif op == _RECONNECT: self._logger.info("received instruction to reconnect, will resume existing session") return elif op == _INVALID_SESSION: can_reconnect = payload[_D] # We can resume if the payload data is [`true`][]. if not can_reconnect: self._logger.info("received invalid session, will need to start a new session") self._seq = None self._resume_gateway_url = None self._session_id = None else: self._logger.info("received invalid session, will resume existing session") return else: self._logger.log(ux.TRACE, "unknown opcode %s received, it will be ignored...", op) async def _connect(self) -> typing.Tuple[asyncio.Task[None], ...]: if self._ws is not None: raise errors.ComponentStateConflictError("Attempting to connect an already connected shard") assert self._handshake_event is not None url_parts = urllib.parse.urlparse(self._resume_gateway_url or self._gateway_url, allow_fragments=True) query = dict(urllib.parse.parse_qsl(url_parts.query)) query["v"] = str(urls.VERSION) query["encoding"] = "json" if self._transport_compression: query["compress"] = "zlib-stream" url = urllib.parse.urlunparse( (url_parts.scheme, url_parts.netloc, url_parts.path, url_parts.params, urllib.parse.urlencode(query), "") ) self._ws = await _GatewayTransport.connect( http_settings=self._http_settings, log_filterer=_log_filterer(self._token.encode()), logger=self._logger, proxy_settings=self._proxy_settings, transport_compression=self._transport_compression, loads=self._loads, dumps=self._dumps, url=url, ) hello_payload = await self._ws.receive_json() initial_op = hello_payload[_OP] if initial_op == _RECONNECT: # It is possible that we receive RECONNECT as the initial opcode when the node we # are connecting to is being restarted but the load balancer doesn't know it yet self._logger.info( "received %s (RECONNECT) as first opcode. It is likely the node is being restarted, " "backing off and trying again", initial_op, ) await self._ws.send_close(code=errors.ShardCloseCode.NORMAL_CLOSURE, message=b"Reconnecting") return () if initial_op != _HELLO: # We expect the first opcode to be HELLO to begin the protocol self._logger.debug( "expected %s (HELLO) opcode, received %s which makes no sense, closing with PROTOCOL ERROR", _HELLO, initial_op, ) await self._ws.send_close(code=errors.ShardCloseCode.PROTOCOL_ERROR, message=b"Expected HELLO op") raise errors.GatewayError(f"Expected opcode {_HELLO} (HELLO), but received {initial_op}") # Spawn lifetime tasks heartbeat_interval = float(hello_payload[_D]["heartbeat_interval"]) / 1_000.0 heartbeat_task = asyncio.create_task( self._heartbeat(heartbeat_interval), name=f"heartbeat (shard {self._shard_id})" ) poll_events_task = asyncio.create_task(self._poll_events(), name=f"poll events (shard {self._shard_id})") # Rate-limits are imposed per websocket connection self._total_rate_limit.close() self._non_priority_rate_limit.close() # Perform handshake if self._seq is None: self._logger.info("identifying with new session") await self._send_json( { _OP: _IDENTIFY, _D: { "token": self._token, "compress": False, "large_threshold": self._large_threshold, "properties": { "os": f"{platform.system()} {platform.architecture()[0]}", "browser": f"hikari ({about.__version__}, aiohttp {aiohttp.__version__})", "device": f"hikari {about.__version__}", }, "shard": [self._shard_id, self._shard_count], "intents": self._intents, "presence": self._serialize_and_store_presence_payload(), }, } ) else: self._logger.info("resuming session %s", self._session_id) await self._send_json( {_OP: _RESUME, _D: {"token": self._token, "seq": self._seq, "session_id": self._session_id}} ) lifetime_tasks = (heartbeat_task, poll_events_task) await aio.first_completed(self._handshake_event.wait(), *(asyncio.shield(t) for t in lifetime_tasks)) return lifetime_tasks async def _keep_alive(self) -> None: assert self._handshake_event is not None lifetime_tasks: typing.Tuple[asyncio.Task[None], ...] = () last_started_at = -float("inf") backoff = rate_limits.ExponentialBackOff(base=_BACKOFF_BASE, maximum=_BACKOFF_CAP) while True: self._handshake_event.clear() if time.monotonic() - last_started_at < _BACKOFF_WINDOW: backoff_time = next(backoff) self._logger.info("backing off reconnecting for %.2fs", backoff_time) await asyncio.sleep(backoff_time) try: last_started_at = time.monotonic() lifetime_tasks = await self._connect() if not self._handshake_event.is_set(): continue await self._event_manager.dispatch(self._event_factory.deserialize_connected_event(self)) await aio.first_completed(*lifetime_tasks) # Since nothing went wrong, we can reset the backoff and try again backoff.reset() except ConnectionResetError: self._logger.warning("connection got reset by server. Will retry shortly") except errors.GatewayConnectionError as ex: self._logger.warning("failed to communicate with server, reason was: %r. Will retry shortly", ex.reason) except errors.GatewayTransportError as ex: self._logger.error("encountered transport error. Will try to reconnect shorty", exc_info=ex) except errors.GatewayServerClosedConnectionError as ex: if not ex.can_reconnect: self._logger.info( "server has closed the connection permanently [code:%s, reason:%s]", ex.code, ex.reason ) raise self._logger.info( "server has closed the connection, will attempt to reconnect [code:%s, reason:%s]", ex.code, ex.reason, ) # We don't want to back off from this. If Discord keep closing the connection, it is their issue. # If we back off here, we'll find a mass outage will prevent shards from becoming healthy on # reconnect in large sharded bots for a very long period of time. backoff.reset() except errors.GatewayError as ex: self._logger.error("encountered gateway error", exc_info=ex) raise except asyncio.CancelledError: self._is_closing = True return except Exception as ex: self._logger.error("encountered some unhandled error", exc_info=ex) raise finally: # Cancel any left-over tasks for task in lifetime_tasks: if not task.done() and not task.cancelled(): task.cancel() try: await task except asyncio.CancelledError: pass # Close the ws if self._ws: ws = self._ws self._ws = None if self._is_closing: await ws.send_close( code=errors.ShardCloseCode.GOING_AWAY, message=b"shard disconnecting permanently" ) else: await ws.send_close(code=_RESUME_CLOSE_CODE, message=b"shard disconnecting temporarily") if self._handshake_event.is_set(): # We dispatched the connected event, so we can dispatch the disconnected one too await self._event_manager.dispatch(self._event_factory.deserialize_disconnected_event(self)) def _serialize_and_store_presence_payload( self, idle_since: undefined.UndefinedNoneOr[datetime.datetime] = undefined.UNDEFINED, afk: undefined.UndefinedOr[bool] = undefined.UNDEFINED, status: undefined.UndefinedOr[presences.Status] = undefined.UNDEFINED, activity: undefined.UndefinedNoneOr[presences.Activity] = undefined.UNDEFINED, ) -> data_binding.JSONObject: if activity is undefined.UNDEFINED: activity = self._activity else: self._activity = activity if status is undefined.UNDEFINED: status = self._status else: self._status = status if idle_since is undefined.UNDEFINED: idle_since = self._idle_since else: self._idle_since = idle_since if afk is undefined.UNDEFINED: afk = self._is_afk else: self._is_afk = afk payload = data_binding.JSONObjectBuilder() payload.put("since", idle_since, conversion=_serialize_datetime) payload.put("afk", afk) payload.put("game", activity, conversion=_serialize_activity) # Sending "offline" to the gateway won't do anything, we will have to # send "invisible" instead for this to work. payload.put("status", "invisible" if status is presences.Status.OFFLINE else status) return payload